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Character Attributes

  • Azyne
  • Apr 2, 2015
  • 4 min read

Hey guildies,

This is information that I’ve been able to gather from the in-game character screen data. Please note that this information is only gathered from the character screen, so if the actual application of formula such as Attack speed is different in practice than the character screen shows, this data will most likely also be faulty.

stats build.png

Character Attributes are stats each player has to better their class type. Attributes may be acquired through equipment, trophies, weapons, and titles.Players may view their Attributes on their Character Information sheet by pressing 'C' via keyboard

Core Stats

  • Strength (STR): Influences Physical attack (P-ATK) and Block chance.

  • Agility (AGI): Influences Evasion, Parry, Attack Speed & Casting speed.

  • Intelligence (INT): Influences Magic Attack (M-ATK).

  • Wisdom (WIS): Influences General Healing (G-Heal) and Personal Healing (P-Heal).

  • Luck (LCK): Influences Physical crit rate (P-CRIT), Magical crit rate (M-CRIT) and Accuracy (ACC).

Defensive Stats

  • Defense (DEF): Your overall armor defense. Reduces the amount of damage you take versus the level of your opponent. (The current cap of damage reduction is at 70%

  • Evasion (EVA): Influences your chance to escape an attack that would otherwise hit you. Evasion is compared to your opponent's Accuracy.

  • Parry (PARRY): Influences your chance to parry an attack that would otherwise hit you. A parried attack only does 50% damage. You can only parry when equiped with a 2 handed weapon.

  • Block Rate (BLOCK): Influences your chance to block an attack. A blocked attack causes no damage. You can only block when equiped with a shield.

  • Move Speed (MOV SPD): Influences your movement speed in the world.

Offensive Stats

  • Physical Attack (P-ATK): Increases your physical attack, increasing how much damage you cause when using a physical weapon (such as swords, daggers or axes).

  • Magic Attack (M-ATK): Increases your magical attack, increasing how much damage you cause when using a magical attack (spells from the Magic DPS branch is a prime example).

  • Accuracy (ACC): Influences how often you can hit your opponent. Higher accuracy means you will hit more. Opponents with high evasion can dodge your attack and you'll miss, which is why accuracy is important.

  • Attack Speed (ATK SPD): Influences how fast you can attack based on the speed of the weapon equipped. High attack speed means you swing more often.

  • Crit Strike Damage (CRIT-DMG): Influences how much more damage you can cause after landing a critical strike (1.5x base damage + multiplier).

  • Casting Speed (CAST-SPD): Influences how fast you can cast a spell.

  • Magic Crit Rate (M-CRIT RATE): Influences your chance of landing a critical strike with a spell.

  • Magic Crit Damage (M-CRIT DMG): Influences the amount of extra damage you can cause after landing a critical strike with a spell.

Support Stats

  • General Heal (G-HEAL): Influences how well your healing abilities work on the target.

  • Personal Heal (P-HEAL): Influences how well you receive healing from skills

Base on the explanation above:

Approximately 1.25 per level starting with 10 at level 1.

STR:+5 P-Atk+1 Block rate

AGI:+1 Evade rate+0.8 Parry rate+0.5 Atk speed+1 Cast speed

INT:+5 M-Atk

WIS: (Note I was unable to accurately test Wis and Healing due to the huge range it has).+1 G-Healing?+1 P-Healing?

LUK:+0.8 Crit Rate+1 M-Crit Rate+1 Accuracy

To further calculate the percentages the rates create you have to use what I call “Level modifider.”This is currently a number between 1.4 and 21 (at level 1 and 50 respectively) and is calculated by:

Level * 0.4 + 1

It will be referred to as “LvMod” below.

Offensive Stats:

Accuracy:Accuracy rate / LvMod + 1 (1 is 1% base Accuracy)

Attack Speed:Attack speed rate / LvMod

Crit Rate:Crit Rate / LvMod + 3 (3 is 3% base Crit chance)

Crit Damage:One of the only stats with a direct effect. 10% Crit damage = +10% Crit damage. It does not affect your current crit damage but rather adds 10% to it. Base Crit damage is 150% or 1.50x (exactly as the Char screen shows).

Cast Speed:Cast Speed rate / LvMod

M-Crit Rate:M-Crit Rate / LvMod + 3 (3 is 3% base M-Crit chance)

M-Crit Damage:Same as Crit Damage except influenced by M-Crit Damage and activated by Spells.

Defensive Stats:

Defense:Unsure. I have been unable to find an exact formula that works for all levels. It definitely gets worse with levels like everything else influenced by the LvMod, so I can only assume that it is involved at some point. Also as many other posts mention, capped at 50% reduction (but more defense is still marginally useful in cases where -def debuffs are used).

Evasion:Evade Rate / LvMod + 5 (5 is 5% base Evade chance)

Parry:Parry Rate / LvMod

Block Rate:Block Rate / LvMod

Move Speed:Self explanatory. Every % of increased movement speed adds to this directly.

It is difficult to compare one stat to another (for example Accuracy vs Evasion) to determine how useful it actually is, especially when you can’t measure the stats of mobs and bosses. I haven’t done PVP testing so it’s entirely possible there are changes in PVP.

Other Notes:

An Upgraded weapon’s stats (and presumably armor’s) are applied to the staff’s damage before other multipliers. For example a +4 staff’s extra 14% Damage is first added to the base damage of that staff and then multiplied by a Magician’s +10% Staff P/M-Atk which is added with their Staff Mastery

***Add on:

It seems that Trophies always add to your maximum stat and are unaffected by a class’s natural stat %, similar to Titles.

I tested this with Quade’s Fang. It added 12 Str to a Thief with 116% Str. It added 12 Str to a Warrior with 125% Str.

Tested Wisdom with Gun RX79’s Fuse. With +12% Wis from Certificates it still only increased Wis by 17.

Tested Agility with Robo VT080’s Driver Chip and Maverick heroic trait. Increased Agility by 17.

Have not tested with % increase from Talents, but I would suspect it follows the same as the others.

 
 
 

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